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Apparently gay supporters of #GamerGate are traitors who should die.
>Dragging Gaia in this mess
>you are traitor scum to “your people”
As a gay supporter of gamergate
This is more homophobic than they perceive videogames to be
If someone cares enough about you
They will find time to spend with you, even if it’s 5 minutes out of the day. “Busy” or not.
It’s just not true.
If the trust is reciprocal, than you don’t need to talk every day. Sometimes people are busy. lives happen. Jobs happen. People happen. It’s harmful to friendships and relationships alike to uphold this sort of paradigm; if they care about you they will still care about you no matter how busy they are. And if you trust them you’ll know that they still care even if they can’t squeeze out some time for you.
I love the shit out of my friends, but I haven’t seen them since July. I’ve hardly talked to them at all, whether because our schedules conflict, they’re too busy with work/I’m too busy with my mom and my personal projects, or just because I don’t have the spoons to get up, get dressed, and go out.
It’s important for people to realize that a lack of contact doesn’t mean a lack of love. Someone like me, who suffers from mental illness, can’t always be available to hang out with friends. I love my friends, but I’m not taking my medication right now (I’m out), and, on top of that, I’m an introvert.
We’ll get together and have fun whenever we can. Part of having friends is compromising and recognizing that you can’t always be together every day. Being friends doesn’t mean being together 24/7, or seeing each other every day, or talking every day. Some days, you might want to be alone. Some days, you just don’t get a chance to see them.
Your friendship is valid. If you love them, that’s what matters, and you’ll see them whenever you can.
So it turns out the Talking Time forums, especially the people who made the Bros. series, are Anti-GamerGate.
Can someone tell me if the majority of the Talkhaus is too? Because if so my life is just a straight up lie.
Let’s talk about pacing.
Pacing is probably the number one biggest concern you should have if you’re making a narrative work. We only have so much time on this tiny blue pearl, after all. If your audience is giving you their attention (and possibly their money) you should try not to WASTE THEIR…
I think devs stretch games out to try to justify selling them for $60